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Please make sure you purchase right version of DEATH STRANDING DIRECTOR’S CUT.

If you already own DEATH STRANDING then you can upgrade your version of the game to DEATH STRANDING DIRECTOR’S CUT for a lower price. Please purchase the DEATH STRANDING DIRECTOR’S CUT UPGRADE. You must have previously purchased DEATH STRANDING on this platform, and have it installed on your system.

If you have not purchased DEATH STRANDING then you may purchase DEATH STRANDING DIRECTOR’S CUT at the stated full price.

We recommend you do not remove DEATH STRANDING from your PC until you have completed the download of DEATH STRANDING DIRECTOR’S CUT and you have transferred your save files to DEATH STRANDING DIRECTOR’S CUT.

Об этой игре

Легендарный творец Хидэо Кодзима представляет окончательную версию DIRECTOR’S CUT знаковой для жанра игры.

Таинственное событие, известное как Death Stranding, в будущем открыло дверь между миром живых и миром мертвых. Как результат, уродливые потусторонние твари отправились бродить по падшему миру, в котором почти не осталось людей.

Действуя от лица Сэма Бриджеса и объединяя последних выживших на территории Америки, вам предстоит возродить надежду человечества.
Удастся ли вам шаг за шагом воссоединить разрушенный мир?

DEATH STRANDING DIRECTOR’S CUT на ПК обеспечивает ВЫСОКУЮ ЧАСТОТУ СМЕНЫ КАДРОВ и предоставляет ФОТОРЕЖИМ и ПОДДЕРЖКУ СВЕРХШИРОКИХ МОНИТОРОВ. Также включает в себя перекрестный контент из серии HALF-LIFE корпорации Valve и Cyberpunk 2077 от CD Projekt Red. Оставайтесь на связи с игроками по всему миру с помощью Social Strand System™.

Все копии игры также будут содержать:
• Цифровую книгу “Selections From The Art of DEATH STRANDING” (изд. Titan Books).
• Исправления в ранце
• Особый костюм команды доставки Бриджеса (Золото)
• Настройки капсулы ББ (Хиральное золото)
• Силовые перчатки (Золото)
• Особый костюм команды доставки Бриджеса (Серебро)
• Настройки капсулы ББ (Омнирефлектор)
• Силовые перчатки (Серебро)

Описание контента для взрослых

Разработчики описывают контент так: This Game may contain content not appropriate for all ages. General Mature Content

Системные требования

    Минимальные:

    • 64-разрядные процессор и операционная система
    • ОС: Windows® 10
    • Процессор: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: GeForce GTX 1050 4 GB or AMD Radeon™ RX 560 4 GB
    • DirectX: версии 12
    • Место на диске: 80 GB
    • Звуковая карта: DirectX compatible
    • Дополнительно: AVX instruction set required
      Рекомендованные:

      • 64-разрядные процессор и операционная система
      • ОС: Windows® 10
      • Процессор: Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
      • Оперативная память: 8 GB ОЗУ
      • Видеокарта: GeForce GTX 1060 6 GB or AMD Radeon™ RX 590
      • DirectX: версии 12
      • Место на диске: 80 GB
      • Звуковая карта: DirectX compatible
      • Дополнительно: AVX instruction set required

      © 2022 Sony Interactive Entertainment Inc. / KOJIMA PRODUCTIONS Co., Ltd. / HIDEO KOJIMA. PC version published by 505 Games. 505 Games and the 505 Games logo are trademarks or registered trademarks of 505 Games SpA or its affiliates in the U.S. and/or other countries. DEATH STRANDING is a trademark of Sony Interactive Entertainment LLC.

      Death Stranding: 13 Biggest Changes in the Director’s Cut

      From Buddy Bots to replayable boss battles, here’s every major change in the PS5 upgrade.

      Death Stranding Director’s Cut comes with a slew of updates and new content, including but not limited to new weapons, a new vehicle, new ways to deliver cargo, and even a brand new story mission. Unlike the recently released Ghost of Tsushima Director’s Cut, which came with one big piece of new content and several quality of life updates, Death Stranding is instead opting for a ton of smaller tweaks and additions, which can make it a bit more confusing when trying to identify exactly what it is you’re getting with this upgrade. But don’t worry, we have you covered. We’ve combed through as much as we could, and picked out what we think are the 13 biggest additions and changes to the Death Stranding Director’s Cut.

      Death Stranding Director’s Cut Screenshots

      1. New Graphics Options

      Before we get into the bigger things, let’s go through some of the graphical updates. The game now features two graphic options, a quality mode that runs at a native 4K resolution and targets 60fps, or a performance mode that features a scaled 4K resolution with a more stable framerate – though it’s still not locked at 60fps. Also, both of these modes can be played in an ultra-widescreen mode on PC, or an “ultra-widescreen simulator” mode that letterboxes everything on PS5.

      2. Monster energy is GONE!

      Sam’s favorite drink, Monster Energy, seems to be no more. Monster Energy could survive the apocalyptic Death Stranding, but it couldn’t survive a console jump. We assume this is the result of some sort of simple licensing deal expiring, but regardless, all mentions of Monster Energy are gone and are now replaced with the more on-brand “Bridges Energy”.

      3. DualSense Support

      You can’t have a PlayStation 5 game without some really cool DualSense features, and Death Stranding Director’s Cut has plenty. First off, the adaptive triggers work exactly how you would expect – weapons all fire with different sensations, and the heavier Sam’s cargo load is, the harder it is to pull down the trigger. When running on different terrain, the controllers vibrating haptic feedback responds appropriately. For example, running on smooth concrete will feel a lot different than sloshing around in the snow. And finally, BB’s coos and cries will be heard through the controller’s speaker, alongside other various sounds like flowing water when crossing a river.

      4. New Combat Abilities

      Combat has also seen a bit of an improvement. Sam now has equippable gloves to pummel your opponents with – they can also help climb faster. He’s also a bit more agile now and can dropkick and knee kick foes as he runs towards them. Also, Mules have taken a liking to using turrets. Of course, once you take that turret enemy down, it’s free for you to use to rain hell down on your combatants.

      5. New Equippable Items

      A few new items have been added for fabrication. The first is the Maser Gun, which fires a continuous electrical charge that immobilizes Mules and vehicles. Because it’s electricity-based, it’s even more effective when in water. Unfortunately, since it’s not blood-based, it has zero effect on BTs. Another new item is a brand new equipable exoskeleton called the Support Skeleton. This is meant to be the most all-around skeleton option to somewhat replace the all-terrain, power, and speed skeletons that are available. It’s fast, it can carry a lot, and it’s good on rough terrain. It’s more of a jack of all trades, master of none type of deal. Also, unlike any other exoskeleton in the game, it’s solar-powered, so it can charge in sunny or even cloudy weather, leaving you way less likely to be stranded without power.

      6. Firing Range

      A Firing Range has been added to the terminals, allowing you to check out all the weapons in the game and even test your skill with them. All of the weapons are on a table and you can equip whichever one you’d like to try and shoot at the provided targets. Or, you can jump into one of the many drills available and see how long it takes to get through one of the various pre-made scenarios. There’s also Ranked Drills which allow you to compete with other players for the best results.

      7. The Roadster

      An all-new vehicle has arrived, in the form of the Roadster. The roadster is meant for smooth highways, or the race track, but you can use it to make deliveries, too, but it’s not super great in rocky terrain or water, and even though you can load cargo onto it, unless the client demands you make your deliveries in style, I’d stick with the truck and keep the Roadster on the race track.

      8. Race Track

      You can now build a fully-functioning Race Track by the Timefall Farm that allows Sam to test his driving skills by racing against the clock in a reverse trike, truck, or the previously mentioned roadster. The race track gives you access to a few different courses as well as mirrored versions of each, and just like in the training ground there are ranked races that allow you to submit times to compare yourself to other players.

      9. New Buildable Structures

      Death Stranding Director’s Cut now has a few new buildable structures to help Sam on his deliveries. First is a Cargo Catapult that can be loaded up with a bunch of cargo and shot through the air towards your destination – don’t worry, it’s fitted with a parachute so as to not damage your precious cargo. The range on it isn’t incredible, but it should help when getting over some small mountains or wide rivers. Another is a Jump Ramp that allows vehicles to shoot over a small distance. When on a reverse trike, you can even have Sam do some cool moves, which are great for photo mode. And finally, Sam can build a Chiral Bridge to help get over tighter areas that the larger bridges can’t fit. Chiral bridges are also fitted with a special network ID that prevents Mules from using them. Watch out though, Chiral Bridges will disappear if it rains or snows.

      10. Ruined Factory

      The Ruined Factory, seen in the reveal trailer for Death Stranding Director’s Cut is a set of new missions that sees Sam delving into an underground facility littered with old-world interiors, and of course, Mules. I don’t want to spoil anything about what takes place down here, but I can confidently say that it’s worth a look.

      11. Buddy Bots

      Delivery bots have been in Death Stranding since the beginning, but they’ve only technically existed in cutscenes where you could send them on autonomous deliveries while you prioritize other things. Now, you can actually build a Buddy Bot to travel alongside you. The Buddy Bot has two functions: It can hold a bunch of cargo for Sam and follow him around, or, if Sam is able to hold everything in his backpack and suit, he can ride the bot to his destination. You won’t be getting many S ranks riding the bot as it’s pretty slow, but it’s a nice feature to have if you basically want the game to play itself and just be along for the ride. Watch out though, the bot can only travel within the Chiral network, and he doesn’t do so great when attacked by Mules or BTs.

      12. New Cosmetics and Backpack Customizations

      Death Stranding has always had an emphasis on customization, so it only makes sense that we’ve gotten even more control to make Sam look exactly how we want. We can change BB’s color scheme, your suit now has an array of colors to choose from, and best of all, Sam’s backpack has gotten quite a few upgrades. Not only can you change the color, but you can now add patches and stabilizers to the back, allowing Sam to keep his balance better, and even glide from high distances with upgraded stabilizers.

      13. You can replay Cliff memories and Boss Battles

      In the base version of Death Stranding, once you beat the game, you could replay Cliff’s Nightmares of War. In the Director’s Cut, you’re now also allowed to replay any of the big boss battles, known here as Nightmare Battles. And, just like the racing or firing range, there are also ranked versions that allow you to submit high scores against other players, judging both time taken to finish the encounter and damage taken.

      So those are the biggest changes to expect when booting up the Death Stranding Director’s Cut. There are even smaller tweaks such as being able to ride zip lines with a carrier attached and new routing tutorials at the beginning. Will you be suiting up for the Death Stranding Director’s Cut? If so, which of these new features has you the most excited? Make sure to sound off in the comments!

      Death Stranding: Director’s Cut

      Disclaimer: This is an initial impression of the game. Our review and recommended settings will be updated when we’ve completed a full and thorough analysis of how it performs on Steam Deck. Check back soon for our full analysis!

      Review

      Thank you to Jimmy Champane from Deck Ready for helping me test late-game scenes for this first look and TheFirstJosh for providing a save game I could test with.

      Will you be able to bring this shattered world back together? In Death Stranding, you are Sam Porter Bridges, a delivery man who travels across a post-apocalyptic America to reconnect cities and society. The game features elements of stealth, as well as open-world exploration and a variety of missions to complete as you deliver packages and fend off enemies in this third-person experience.

      Death Stranding is directed by Hideo Kojima, and with some of his signature storytelling and world building. The story can feel a bit convoluted at times, but is overall a fantastic experience, which the Director’s Cut expands on. With new items, expanded combat, more customization, new missions, new structures, and more, the Director’s Cut is the best way to experience this world, but on the Steam Deck, some compromises are needed to enjoy all it has to offer.

      With Death Stranding Director’s Cut, I had a mix of feelings. First, it started off with excitement as the 30 FPS with XeSS seemed to be holding up under a 17W drain, but as it got a bit more intense, the cracks started to form. They formed so hard that my game crashed about 3-4 times, all with different setting configurations I was testing and in different spots. Turning off all caps was a little bit better, but also drained a significant amount more that I didn’t feel justified the slight increase in stability, and that’s just regarding the opening areas.

      Death Stranding: Director’s Cut is a weird egg. The power draw is stagnant and doesn’t change much with any graphics setting changes. On top of that, setting everything on the lowest possible settings with FSR 1.0 at performance mode only saved around 1W of drain and when caps were turned off, it still drained really high. I also tried forcing resolution with Steam and while it technically worked, it only decreased the size of the game’s window and didn’t change any battery drain or temps.

      Jimmy from Deck Ready helped test this on his end. In one of the late-game factory scenes, he confirmed that regardless of the settings, there were drops no matter what. From multiple reports, you will start to see this more and more towards the late-game, making it near impossible to play at times with crashes and framerate drops. This kind of performance degradation started becoming a bit more noticeable after the patch that added in XeSS, so I decided to try the game in a pre-updated state to see how much the performance changed.

      Death Stranding Director’s Cut – Before XeSS

      Before I go into the findings, I was able to go backwards in version by using the Steam console and downloading the corresponding manifest for the game and replacing the game files. I found this using SteamDB and going to the correct game depot. I will post a small guide on how to do this yourself soon because, as I thought, performance can be improved by downgrading Death Stranding: Director’s Cut to the previous version. Due to borrowing a save from TheFirstJosh, I also had to hex edit the game’s .exe file to bypass any corrupted save checks.

      Just for transparency, this is the console command I used in Steam to download the old version of the game, which I then used to replace the files stored in the local area:

      download_depot 1850570 1850571 7865482309805580274

      While more testing needs to be done, I was finding the game to hold framerate much better in the older version, especially at 30 FPS, and at lower battery drain. When riding around on vehicles, I noticed a significant reduction in drops at a similar graphics setting with Ultra Quality on FSR. I did encounter bigger drops when it started raining and the BTs showed up, but switching “Available Video Memory” to Low and changing FSR quality to “Quality” did help bring this back up to 30 (TDP Limit of 9). Overall, more testing needs to be done, but I believe downgrading the version will be the way to go.

      Pre-XeSS Before Changes Pre-XeSS After Changes

      For comparison, I also tried a bit of the original game, which seems to run better than the DC version completely. This makes sense since it is using older graphical tech that isn’t as demanding, but since it isn’t on sale anymore, it doesn’t matter too much.

      Conclusion (For Now)

      There is still a lot to test and go over with Death Stranding, but I believe the best way to play this currently is pre-XeSS update. With lower settings, it was able to handle the rain and BTs much better than before and still looked pretty decent with FSR on quality. If you want to just play without the downgrade, be prepared for late-game areas or spots where it is raining and BTs show up as it will slow the game down, possibly leading to crashes. Death Stranding is an awesome game and I highly recommend buying it just because of the content, but enjoying it on the Steam Deck in late game areas will require a bit of finessing.

      Extra Screenshots:

      Just some cool shots I got while I was testing:

      Our review is based on the PC version of this game.

      If you enjoyed this first look, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety game reviews and news that are sure to help your gaming experience. Whether you’re looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we’ve got your back

      SDHQ’s Build Score Breakdown

      Death Stranding: Director’s Cut is an awesome game and it can be played, but there will be a lot of issues later in the game on Steam Deck.

      A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.

      SDHQ Recommended Settings

      SteamOS
      Proton Version
      Game Settings

      Settings Used for Pre-XeSS Version:

      Screen Space Reflections: Off

      AMD FidelityFX Super Resolution (1.0): Quality

      Projected Battery Usage and Temp

      Community Rating

      Let us know what level of playability you consider Death Stranding: Director’s Cut to be. Help our community determine the viability of playing this game on Steam Deck!

      Should SDHQ re-evaluate this game review?

      related Settings

      16 comments on “Death Stranding: Director’s Cut”

      Playing this game atm. These settings are not the best experience. The loss of model detail from default to medium is staggering enough and this game is heavily CPU bound due in part to poor optimization. FSR and XeSS implementation is also extremely poor as rain is not even rendered anymore (FSR 2.0 not 2.1 or 2.2) and BTs and holograms lose a lot of detail. This game is a visual experience and lowering the graphical fidelity hinders the experience. In game options:
      Until such time as they update the upscalers to FSR 2.1 or above, I recommend native res, default quality for models (this will impact the quality of visuals a lot!), low streaming (on the small screen of the Steam Deck, you will not notice the pop in and lower texture details as you would on a bigger screen), shadows on Medium no post processing besides AA.
      TAA looks way better than FXAA and performance is not bound by it anyway so I would keep TAA on. VSync on as the frame pacing improves drastically and set limit to 30 fps. Deck Options:
      Pin GPU to as low as you can while keeping a 30 fps cap. You can go as low as 1200 or even 1000. This allows any extra “juice” to go to the CPU and generally improves performance leading to less stutters.
      Set the frame limiter to 30 fps and don’t even think about 40. If you can tolerate the heavy artifacts the upscalers introduce, you can go to 40 but for me personally, they are useless. I haven’t tried it at 1080p on an external monitor yet so I don’t know if due to the bigger sample size available on a 1080p display glitches like unrendered rain and barely visible BTs get fixed but for 1080p, I would unlock the GPU and keep the 30 fps target. Mayne lower the AA option to FXAA. These options will give you an average framerate of 30 fps. Not locked sadly (big difference). Similar to the OG game on the PS4. With more up to date scalers and some CPU optimization on the game engine we might get 40 fps locked as a possibility but as is, I don’t think it is possible. A very enjoyable experience and you can get about 2h battery life with these settings.

      After finishing the game on the steam deck here are my best settings
      720p
      Texture streaming default
      Everything else on medium
      In game fps cap 60
      Antialiasing fxaa
      V sync off On steam deck
      Pin gpu to 1000
      Set fps cap to 30
      Dont limit tdp ! Playable at 1080p with in game fsr set to performance

      could you share the guide you are talking about in the review, about downgrading the death stranding version?

      I will make my own guide in the coming days since I used data from multiple ones to make it happen. I also used my Windows PC for this.

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